- #WII U PRO CONTROLLER WIRELESS PATCH#
- #WII U PRO CONTROLLER WIRELESS UPGRADE#
- #WII U PRO CONTROLLER WIRELESS BLUETOOTH#
Light shielding was taken away but that is an action not a controller button. Even the analog property was still used, the thing was that every different input was mapped to the same action and thus the "analog" seems like it isn't being used, but it is just giving the same output. The trigger buttons on the GCC were still usable though. So you couldn't use Y, X, Z or the C-Stick on the GC in Brawl? Because none of those buttons exist on the Wiimote or Nunchuk.
#WII U PRO CONTROLLER WIRELESS UPGRADE#
Hell the WiiU Pro controller COULD in fact be better than the GC controller when it comes to Smash, but why upgrade when your weapon of choice already does everything you need it to do, and has been for more than a decade? Most GC controller users who are serious about Smash 4 will probably make the switch regardless, but at least be cognizant of the fact that many will initially struggle with the controller since the feel of the Pro Controller it is likely to be very different than what they're accustomed to.Īnd none of this even includes the potential issues that arise at tournaments in terms of having tons of wireless controllers in one venue.
![wii u pro controller wireless wii u pro controller wireless](https://farm1.staticflickr.com/591/31853444800_b930fb1b98_b.jpg)
In other words, just because the WiiU Pro controller has all of the buttons required to play Smash, it doesn't immediately make it a superior choice to the GC controller. Mastering the feel of a controller (doing whatever input your fingers need to do on impulse no matter how technical) is something that literally takes months and months of practice to get down, and once your fingers are accustomed to moving a certain way it's extremely difficult for most people to change it up easily (sort of like playing an instrument). The amount of muscle memory built over such a long span of time isn't something that's easily reversed in a short span of time. I think a lot of GC haters in general are really insensitive to the fact that a lot of Smash players have been using a GC controller for over 10+ years. The real problem comes down to the feel of the controller when it comes to executing fast, technical inputs that require multiple button presses in a short amount of time. Anyone with a brain knows the Pro controller works just fine for basic Smash like what was displayed in this video. In defense of this issue the system is pretty much built from the ground up around the gamepad so its kind of understandable right now why there are not many games that support it.This video proves very little.
#WII U PRO CONTROLLER WIRELESS PATCH#
Buy one a year from now with more games to support it and for Nintendo to patch in more support.
#WII U PRO CONTROLLER WIRELESS BLUETOOTH#
It also depends on which version of Bluetooth the pro controller is actually using, the transfer rates can vary greatly between the versions.
![wii u pro controller wireless wii u pro controller wireless](https://cdn.shopify.com/s/files/1/1592/0809/products/30016_5c42655ed3b9f4.41651255_TTX_20Pro_20Controller_20_28Black_29_large_ce1bf992-61aa-48d9-a9e2-400d0f8297d4.jpg)
![wii u pro controller wireless wii u pro controller wireless](https://i.ebayimg.com/images/g/97YAAOSwoUBf6CiW/s-l1600.jpg)
I notice this whenever I use my PS3 and I'm playing on a monitor with 1-3ms input latency that I bought for that very reason. Bluetooth is great and all that but in terms of reaction time it can be a tad slower than standard wireless and especially directly wired. The pro controller also uses Bluetooth instead of the 5Ghz wireless range of the gamepad. I think every Virtual Console game supports the Pro controller at the moment (could be wrong on that one). Right now the library simply isn't large enough for Nintendo to start pushing for pro controller support on every game.